The Deadline Cometh
The soft deadline for Rise is coming up fast, and due to health issues I’ve lost almost a month of productivity. Crunch is inevitable now, and I don’t even have a highly paid executive to blame.
A place to follow Kazimir Iskander's latest projects.
The soft deadline for Rise is coming up fast, and due to health issues I’ve lost almost a month of productivity. Crunch is inevitable now, and I don’t even have a highly paid executive to blame.
This month marks the addition of the fantastic box/rulebook art for Rise, as well as a shift in the ruleset to lean into the “anime episodes” vibe. Only further testing will determine if that’s a good change, but there’s more than a month before KublaCon Fall, and the testing will go on until the last … Read moreRise, now with ~Style~
This year marks the first physical prototype of Rise, the first game in the jokingly titled “Trash Isekai” legacy game trilogy, officially the Demon Lord Trilogy. Preparation: Technically two prototypes existed, because one was shown at a local game store to a single group of players for a sanity check before DDC. This one caught … Read moreRise @ DunDraCon 2025
Today marks the first instance of a playable and (relatively) presentable prototype of the first game in a new trilogy of tabletop games. These games are being designed with a few core player experiences in mind: – Isekai Fantasy: The player takes the role of an “overpowered anime protagonist” in a fantasy setting. You don’t … Read moreAmbition! Adventure! A new tabletop trilogy in the making.
This retrospective was written from my own perspective, with fact checking through staff interview. To my knowledge, the events here are accurate, but I was not privy to context outside of my communications with the team. Part 1: How it started PWCCG’s development started as a hobby project with a few commissioned art pieces and … Read moreLooking Back: PWCCG – Twilight Conflict Retrospective